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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.04.14 18:53:00 -
[1]
Originally by: Wet Ferret Edited by: Wet Ferret on 14/04/2009 04:07:16
Originally by: Razin
The active hardeners provide a resistance benefit even when inactive. This inactive benefit is affected by the compensation skills. The DC module provides zero benefit when inactive.
The 1% inactive resistance is not affected by the compensation skill. If it was it would either be 16% at maximum, or 1.15% depending on if it were additive or multiplicative. Instead, it is just replaced.
Try it for yourself. Inactive hardeners, both shield and armor, provide a 3% per level resistance bonus when inactive so if all of your shield comp skills are to IV, that Invul Field you have fitted will provide you with 12% resists across the board even when its inactive. This resist bonus is additive, and I think it's the only one in the game because you're not modifying some base value, you're replacing it. The 5% per level to passive hardeners is multiplicative because like pretty much every other resistance relationship in the game, it modifies some base value.
As for DCs, leave them as-is. As passive modules they would be overpowered if they got the compensation bonuses and changing the code to make them passive but not recieve the bonuses makes them pretty much the same as they are now. I'm all in favor of allowing them to be overheated to increase their duration which woud make them harder to deactivate. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.04.14 19:24:00 -
[2]
Originally by: Silc'n Edited by: Silc''n on 14/04/2009 19:10:51 So, can we expect a change after the next patch? I'm guessing it's not difficult to implement now.
DCs are they currently way the devs want them, and having them that way doesn't hurt anything else, so I'd say no. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.04.15 03:31:00 -
[3]
I think I see where you're coming from now, but it's just mincing words. Yes, the bonuses on inactive hardeners get replaced by the bonuses granted by the compensation skills. Yes the math is different (15% total @ level V) because this is pretty much the only place in EvE where percents add instead of multiply.
Whether or not that qualifies as 'affecting' the resist is up to the reader, but the end result is that the resist changes as the appropriate skill changes. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
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